Competence Domain C Quiz: Community Animateur-enabling Digital Competences

Research shows that ‘digital competences’ – the ability to use digital technologies in youth work practice – is a key factor in becoming a successful ‘Community Animateur’. This is because of two main reasons. First, young people ‘on the margins’ – despite often being thought of a ‘digitally savvy’ – are likely to have less access to high-quality digital devices and infrastructure and are less likely to have the digital skills that are needed in today’s competitive and globalised employment markets – than young people from more affluent backgrounds. They therefore need support and encouragement to take advantage of digital opportunities. Secondly, the research shows that digital technologies – and the skills needed to use them – are less developed in youth work than they could be. To work effectively, Community Animateurs therefore need to have a range of digital competences they can use to complement their specific Community Animation skills, including in areas like networking, resource creation and management, community mapping, programme and content creation and supporting the empowerment of young people.

Welcome to the Community Animateur-enabling Digital Competences quiz
We would like you to provide a username when completing any of the quizzes; it does not have to be your real name if you would rather not provide it and can just be a name that you have made up and are happy with. You should use the same username throughout the process and whenever you take part in the assessment tests. If you would like to save a copy of your answers, please provide an email address and the results will be sent to that address.

By doing the quiz and providing a name and email, you consent to the data being used for research purposes under the conditions set out in our privacy notice.

Click here if you want to have a look at the privacy notice

For each question, click on the number that best describes how you think you rate on this competence at this point in time (now).

Name Email
Competence Area C1: Networking and Mediation
I make use of digital technologies for communication e.g. with young people, stakeholders, community groups, and know how to elect the most appropriate channel, format and style for a given communication purpose, audience and context.
Competence Area C1: Networking and Mediation
I use digital technologies to engage in collaboration with other youth workers and volunteers, sharing and exchanging knowledge and experience, and collaboratively innovating youth work practices.
Competence Area C1: Networking and Mediation
I use digital technologies to individually and collaboratively reflect on, critically assess and actively develop my digital youth work competence and practice, for example using by on-line forums to catch up on latest developments.
Competence Area C1: Networking and Mediation
I use digital sources and resources for continuous professional development, for example through participation in online courses, webinars, or consulting digital training materials and video tutorials
Competence Area C2: Organising and Managing Resources
I consider the specific objective, context, engagement approach, and user group, when selecting digital resources and planning their use, by evaluating the reliability of digital resources found online and checking their suitability for target group and specific development objectives.
Competence Area C2: Organising and Managing Resources
I modify and build on existing openly-licensed resources and other resources where this is permitted, and create or co-create new digital youth work resources to fit them to youth development projects, e.g. editing or deleting parts, adapting the general settings.
Competence Area C2: Organising and Managing Resources
I understand how to respect and correctly apply privacy and copyright rules and apply these understandings to organise digital content and make it available to young people and other stakeholders, and to effectively protect sensitive digital content.
Competence Area C2: Organising and Managing Resources
I apply knowledge about digital tools and content to carry out community mapping and analysis of data from lifeworld analysis for example by investigating which online tools can be used for ethnographic research and analysis.
Competence Area C3: Programme and Content Creation
I use digital technologies and services to enhance the interaction with young people, individually and collectively for example by using e-mail or chat, to respond to young people’s questions or doubts or using digital technologies to offer timely and targeted guidance and assistance.
Competence Area C3: Programme and Content Creation
I use digital technologies to foster and enhance collaboration with young people, for example through collaborative activities, in which digital technologies are used by young people for their collaborative knowledge generation, e.g. for sourcing, exchanging, presenting information.
Competence Area C3: Programme and Content Creation
I use digital technologies to support young peoples' self-regulated learning and development, for example by using blogs to allow young people to record and showcase their work.
Competence Area C3: Programme and Content Creation
I create solutions to problems that are related to content creation and edition in different formats in complex development projects for young people, for example using tools like tools l Canva and Inforgram.
Competence Area C4: Empowering Young People
I understand young peoples’ digital expectations, abilities, uses and misconceptions, as well as contextual, physical or cognitive constraints to their use of digital technologies and apply these understandings to ensure accessibility to learning and development resources and activities, for all young people, including those with complex needs.
Competence Area C4: Empowering Young People
I understand how to use digital technologies within pedagogic strategies that foster young peoples' transversal skills, deep thinking and creative expression, and apply these understandings to foster young peoples’ active and creative engagement with a subject matter.
Competence Area C4: Empowering Young People
I run development activities which require young people to articulate information needs and find information and resources in digital environments, as well as informing them how to assess its reliability, and how to compare and combine information from different sources.
Competence Area C4: Empowering Young People
I understand and keep up to date with the online behaviours of young people and support them in maximizing the benefits of digital technologies in their lives, for example by guiding young people in respecting behavioural norms, appropriately selecting communication strategies and channels, and being aware of cultural and social diversity in digital environments.
Competence Area C4: Empowering Young People
I incorporate learning and development activities in youth work which require young people to express themselves through digital means, and to modify and create digital content in different formats, for example in the form of text, photos, other images, videos.
Competence Area C4: Empowering Young People
I take measures to ensure young peoples' physical, psychological and social wellbeing while using digital technologies, so as to empower young people to manage risks and use digital technologies safely and responsibly.
Competence Area C4: Empowering Young People
I incorporate learning and development activities which require young people to identify and solve technical problems, or to transfer technological knowledge creatively to new situations.